The Holodeck Interactive Ray Cache

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The Driving Vision

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The Holodeck Ray Cache

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View-Beam Correspondence

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Example Holodecks

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Progressive Rendering

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Holodeck File Structure

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Holodeck Operation

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Batch Rendering Mode

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Display Only Mode

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Interactive Rendering

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Subproblems to Solve

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Holodeck Cache Management

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Parallel Rendering

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User Interaction and Display

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Display Representation

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Quadtree Representation

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Multidepth Samples

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Voronoi Cell Representation

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Driver Comparison

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Mesh Representation

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Mesh Representation (2)

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Example Mesh Rendering

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Dynamic Tone Mapping

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Tone Mapping Example

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Stereo Display Driver

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Local Dynamic Objects

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Local Dynamic Objects (2)

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Roll Video

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Conclusion

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Software Availability

Page created Sept 17 2002 6:10:31a