Abstract: The Radzilla Project
Carsten Bauer
 
Being open source, Radiance also is interesting for gaining experience in software development itself. The Radzilla project exploits this in various ways in an evolutionary manner. At first, a central topic consisted out of porting the rendering programs to C++, rearranging the code, and -moderately- introducing object orientation. Apart from that, new features have been added, and externally developed modules have been integrated. Many of the new features aim at optimizing classic Radiance for complex visualization tasks in architecture, art or design without compromising the accuracy in general. In the actual stage the focus of activity has moved to the periphery, and work concentrates now on getting acquainted with further software tools by setting up a more user friendly environment for visualization production and linking Radzilla with other 3D programs or libraries (e.g. OpenGL). The presentation will provide an overview of the structure and the newly added features of the current release, and also give some insight into the work going on 'behind the scenes'.